Rsbuild supports injecting environment variables or expressions into your code during the build. This helps you distinguish between environments or replace constants.
This chapter explains how to use environment variables in Rsbuild.
By default, Rsbuild uses source.define to inject environment variables into your code, replacing them with their values during the build:
import.meta.env contains these environment variables:
process.env contains these environment variables:
'production' | 'development' | 'none'Use import.meta.env.MODE in client code to read the mode configuration value.
if (import.meta.env.MODE === 'development') {
console.log('this is development mode');
}In development mode, the above code will be compiled to:
if (true) {
console.log('this is development mode');
}In production mode, the above code will be compiled to:
if (false) {
console.log('this is development mode');
}During code minification, if (false) { ... } will be recognized as dead code and automatically removed.
booleanIf mode is 'development', the value is true; otherwise, it is false.
if (import.meta.env.DEV) {
console.log('this is development mode');
}booleanIf mode is 'production', the value is true; otherwise, it is false.
if (import.meta.env.PROD) {
console.log('this is production mode');
}stringYou can use import.meta.env.BASE_URL in client code to access the base path of the server. This base path is determined by the server.base configuration and is useful for referencing assets from the public folder in your code.
For example, set the server's base path to /foo using the server.base configuration:
export default {
server: {
base: '/foo',
},
};Then, the URL for the favicon.ico file in the public directory becomes http://localhost:3000/foo/favicon.ico. You can use import.meta.env.BASE_URL to construct the URL in JavaScript files:
const image = new Image();
// Equivalent to "/foo/favicon.ico"
image.src = `${import.meta.env.BASE_URL}/favicon.ico`;stringYou can use import.meta.env.ASSET_PREFIX in client code to access the URL prefix of static assets.
assetPrefix to make string concatenation easier.For example, copy the static/icon.png image to the dist directory using the output.copy configuration:
export default {
dev: {
assetPrefix: '/',
},
output: {
copy: [{ from: './static', to: 'static' }],
assetPrefix: 'https://example.com',
},
};Then you can access the image URL in client code:
const Image = <img src={`${import.meta.env.ASSET_PREFIX}/static/icon.png`} />;In development mode, the above code will be compiled to:
const Image = <img src={`/static/icon.png`} />;In production mode, the above code will be compiled to:
const Image = <img src={`https://example.com/static/icon.png`} />;stringRsbuild also supports using process.env.BASE_URL, which is an alias for import.meta.env.BASE_URL.
For example, in the HTML template, you can use process.env.BASE_URL to concatenate the URL:
<!-- Equivalent to "/foo/favicon.ico" -->
<link rel="icon" href="<%= process.env.BASE_URL %>/favicon.ico" />stringRsbuild also supports using process.env.ASSET_PREFIX, which is an alias for import.meta.env.ASSET_PREFIX.
For example, in the HTML template, you can use process.env.ASSET_PREFIX to concatenate the URL:
<!-- Equivalent to "https://example.com/static/icon.png" -->
<link rel="icon" href="<%= process.env.ASSET_PREFIX %>/static/icon.png" />stringBy default, Rsbuild sets the process.env.NODE_ENV environment variable to 'development' in development mode and 'production' in production mode.
You can use process.env.NODE_ENV directly in Node.js and in client code.
if (process.env.NODE_ENV === 'development') {
console.log('this is a development log');
}In development mode, the above code will be compiled to:
if (true) {
console.log('this is a development log');
}In production mode, the above code will be compiled to:
if (false) {
console.log('this is a development log');
}During code minification, if (false) { ... } is recognized as dead code and removed automatically.
process.env.NODE_ENV is injected by Rspack by default. To disable the injection or customize the value, use Rspack's optimization.nodeEnv option:
export default {
tools: {
rspack: { optimization: { nodeEnv: false } },
},
};.env fileWhen a .env file exists in the project root directory, Rsbuild CLI automatically uses dotenv to load these environment variables and add them to the current Node.js process. Public variables are then exposed in client code.
You can access these environment variables through import.meta.env.[name] or process.env.[name].
Rsbuild supports reading the following types of env files:
| File Name | Description |
|---|---|
.env | Loaded by default in all scenarios. |
.env.local | Local overrides for .env, should be added to .gitignore. |
.env.development | Read when process.env.NODE_ENV is 'development'. |
.env.production | Read when process.env.NODE_ENV is 'production'. |
.env.development.local | Local overrides for .env.development, should be added to .gitignore. |
.env.production.local | Local overrides for .env.production, should be added to .gitignore. |
If multiple of the above files exist, they will all be loaded. Files listed lower in the table have higher priority.
Rsbuild also supports reading .env.[mode] and .env.[mode].local files. You can specify the env mode using the --env-mode <mode> flag.
For example, set the env mode as test:
npx rsbuild dev --env-mode testRsbuild will read these files in the following order and merge their contents. If the same environment variable is defined in multiple files, files loaded later will override those loaded earlier:
The --env-mode option takes precedence over process.env.NODE_ENV.
We recommend using --env-mode to set the env mode instead of modifying process.env.NODE_ENV.
By default, Rsbuild does not inject the env mode into client code. You can manually define a global identifier using source.define to make it available in the client code:
export default ({ envMode }) => ({
source: {
define: {
ENV_MODE: JSON.stringify(envMode),
},
},
});Then you can access it in client code:
if (ENV_MODE === 'my-mode') {
// ...
}By default, the .env file is located in the root directory of the project. You can specify the env directory by using the --env-dir <dir> option in the CLI.
For example, to specify the env directory as config:
npx rsbuild dev --env-dir configRsbuild will then read ./config/.env and other env files from that directory.
For example, create a .env file and add the following contents:
FOO=hello
BAR=1Then, in the rsbuild.config.ts file, you can access the environment variables using import.meta.env.[name] or process.env.[name]:
console.log(import.meta.env.FOO); // 'hello'
console.log(import.meta.env.BAR); // '1'
console.log(process.env.FOO); // 'hello'
console.log(process.env.BAR); // '1'Now, create a .env.local file and add the following contents:
BAR=2The value of BAR is overwritten to '2':
console.log(import.meta.env.BAR); // '2'
console.log(process.env.BAR); // '2'If you are not using the Rsbuild CLI and instead use the JavaScript API, you will need to manually call the loadEnv method to read environment variables and inject them via the source.define config.
import { loadEnv, mergeRsbuildConfig } from '@rsbuild/core';
// By default, `publicVars` are variables prefixed with `PUBLIC_`
const { parsed, publicVars } = loadEnv();
const mergedConfig = mergeRsbuildConfig(
{
source: {
define: publicVars,
},
},
userConfig,
);You can disable loading .env files by using the --no-env flag in the CLI.
npx rsbuild dev --no-envWhen using the --no-env flag, Rsbuild CLI will not read any .env files. You can then manage environment variables using other tools, such as dotenvx.
All environment variables starting with PUBLIC_ can be accessed in client code. For example, if the following variables are defined:
PUBLIC_NAME=jack
PASSWORD=123In client code, you can access these environment variables through import.meta.env.PUBLIC_* or process.env.PUBLIC_*. Rsbuild will match the identifiers and replace them with their corresponding values.
console.log(import.meta.env.PUBLIC_NAME); // -> 'jack'
console.log(import.meta.env.PASSWORD); // -> undefined
console.log(process.env.PUBLIC_NAME); // -> 'jack'
console.log(process.env.PASSWORD); // -> undefinedPublic variables will replace identifiers in client code. The replacement scope includes:
.js, .ts, .tsx, etc.<div><%= process.env.PUBLIC_NAME %></div>Note that public variables will not replace identifiers in the following files:
.css, .scss, .less, etc.Rsbuild provides the loadEnv method, which can inject environment variables with any prefix into client code.
For example, when migrating a Create React App project to Rsbuild, you can read environment variables starting with REACT_APP_ and inject them through the source.define config as follows:
import { defineConfig, loadEnv } from '@rsbuild/core';
const { publicVars } = loadEnv({ prefixes: ['REACT_APP_'] });
export default defineConfig({
source: {
define: publicVars,
},
});By using source.define, you can replace global identifiers with expressions or values at compile time.
define is similar to macro definition capabilities in other languages. It is often used to inject environment variables and other information into code during build time.
The most basic use case for define is to replace global identifiers at compile time.
The value of the environment variable NODE_ENV affects the behavior of many vendor packages. Usually, we need to set it to production.
export default {
source: {
define: {
'process.env.NODE_ENV': JSON.stringify(process.env.NODE_ENV),
},
},
};Note that the value provided here must be a JSON string, e.g. process.env.NODE_ENV with a value of "production" should be passed in as "\"production\"" to be processed correctly.
Similarly, { foo: "bar" } should be converted to "{\"foo\":\"bar\"}". If you pass the object directly, it means replacing the identifier process.env.NODE_ENV.foo with the identifier bar.
For more about source.define, refer to the API References.
The NODE_ENV environment variable shown in the example above is already injected by Rsbuild, so you usually don't need to configure it manually.
Note that source.define can only match complete global identifiers. You can think of it as performing text replacement.
If the identifier in the code doesn't exactly match the key defined in define, Rsbuild will not replace it.
// Good
console.log(process.env.NODE_ENV); // 'production'
// Bad
console.log(process.env['NODE_ENV']); // process is not defined!
// Bad
console.log(process.env?.NODE_ENV); // process is not defined!
// Bad
const { NODE_ENV } = process.env;
console.log(NODE_ENV); // process is not defined!
// Bad
const env = process.env;
console.log(env.NODE_ENV); // process is not defined!When using source.define, avoid replacing the entire process.env object. For example, the following usage is not recommended:
export default {
source: {
define: {
'process.env': JSON.stringify(process.env),
},
},
};If you use the above approach, it will cause the following problems:
process.env reference will be replaced with the complete environment variable object, increasing bundle size and reducing performance.Therefore, only inject the specific environment variables you need on process.env, and avoid replacing it entirely.
When you access a public environment variable in a TypeScript file, TypeScript may report that the variable is missing a type definition. You'll need to add the corresponding type declaration.
For example, if you reference a PUBLIC_FOO variable, TypeScript will display the following error:
TS2304: Cannot find name 'PUBLIC_FOO'.To fix this, you can create a src/env.d.ts file in your project and add the following content:
declare const PUBLIC_FOO: string;Rsbuild provides default TypeScript type definitions for import.meta.env through Preset types.
/// <reference types="@rsbuild/core/types" />If you have customized environment variables starting with import.meta.env, you can extend the ImportMetaEnv interface:
interface ImportMetaEnv {
// import.meta.env.PUBLIC_FOO
readonly PUBLIC_FOO: string;
}
interface ImportMeta {
readonly env: ImportMetaEnv;
}By default, Rsbuild's preset types allow you to access any property on import.meta.env without TypeScript type errors.
For stricter type safety, you can enable the strictImportMetaEnv option by extending the RsbuildTypeOptions interface. When this option is enabled, only properties predefined by Rsbuild or explicitly declared in your project can be accessed. Accessing any other property will cause a TypeScript type error.
You can add the following code to your src/env.d.ts file:
/// <reference types="@rsbuild/core/types" />
interface RsbuildTypeOptions {
strictImportMetaEnv: true;
}If the type for process.env is missing, please install the dependency @types/node:
npm add @types/node -DThen extend the type of process.env:
declare namespace NodeJS {
interface ProcessEnv {
// process.env.PUBLIC_FOO
PUBLIC_FOO: string;
}
}define can also be used to mark dead code and assist Rspack with tree shaking optimization.
Build different artifacts for different languages by replacing import.meta.env.LANGUAGE with specific values. For example:
export default {
source: {
define: {
'import.meta.env.LANGUAGE': JSON.stringify(import.meta.env.LANGUAGE),
},
},
};For internationalized code:
const App = () => {
if (import.meta.env.LANGUAGE === 'en') {
return <EntryFoo />;
} else if (import.meta.env.LANGUAGE === 'zh') {
return <EntryBar />;
}
};Specifying the environment variable LANGUAGE=zh and running the build will eliminate dead code:
const App = () => {
if (false) {
} else if (true) {
return <EntryBar />;
}
};Unused components will not be bundled, and their dependencies will be removed accordingly, resulting in a smaller build output.